Interface Design – The Guitar Samurai

For my interface design class I decided to iterate on an idea I’ve had for a 2D style game.

In this game you play as Des the guitar samurai who is out for revenge.

Mechanics:

The core of the idea centers around a 2D beat em up style game with an element puzzle platforming involved. One of Des’s key abilities is to weild the deadly sonic arts using his guitar. So the player can bring up a radial style menu and “scrub” a slider across it to combine different guitar licks to create attacks and puzzle solving ablities.

I’m pretty happy with the way these composited mock ups came out so here’s a few!